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Video Game Trees

example · technology: Video Games · retold in 3 talks

In a video game, background objects (like a tree) are not fully programmed because they are not accessible; this illustrates how quantum reality has gaps and is an 'unfinished project' itself.

2023: 1 talk 2024: 1 talk 2025: 1 talk
≤2000talks it is told in, per year2026

As told 3

“when you are in a video game... you have a tree in the background... it's not fully programmed”
“when god was programming the universe, he said people are too stupid to reach beyond the atom. so why should i bother their programming? he left it undetermined.”
“it's not part of the game that you can approach those trees... let's leave it open.”

What it carries

one story, many jobs: the ideas this anecdote is deployed to argue, one tally mark per use (an idea page shows the same relation from the other end, as its shelf of stories)

Its cast and sources

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Every retelling 3

In a video game, background objects (like a tree) are not fully programmed because they are not accessible; this illustrates how quantum reality has gaps and is an 'unfinished project' itself., illustrating reality is an unfinished project
In video games, background trees are not fully rendered because the programmer assumes players won't approach them; Žižek uses this to argue that God left the universe 'undetermined' (quantum physics) because humans might not reach the atom., illustrating technology-ai-cyberspace,science-physics,ontology
In video games, background trees are not rendered in detail because the player cannot interact with them. Žižek uses this to argue that God 'left it open' in the universe because humans wouldn't reach beyond the atom, but humans did, revealing the universe's ontological incompleteness., illustrating ontological openness,caught god with his pants down